World Labs opens Atlas world model to everyone
World Labs opened Atlas to everyone on November 12, 2026, with Viewfinder, Chisel, and a developer API. No weights shipped. A refined splat run costs $5.

World Labs opened Atlas to everyone on November 12, 2026, with Viewfinder, Chisel, and a developer API. No weights shipped. A refined splat run costs $5.

On November 12, 2026, World Labs opened Atlas past the early-access list. TokenPost ↗ (Simon Yoon, November 12) reported the public tools and APIs that evening. Radiance Fields ↗ (Michael Rubloff, November 13) published the credit prices. The product page is worldlabs.ai/atlas ↗. Sign-in is at atlas.worldlabs.ai ↗.
The picture above is ours, a camera and a field of dots. It is not a World Labs render.
World Labs introduced Atlas on September 1, 2026 ↗, as an early-access world model. Radiance Fields says splat creation reached customers at the end of October through Marble Studio and a beta API, and that this release is the one that drops the invite. The Atlas page lists five tools:
| Tool | What the Atlas page says it does |
|---|---|
| Viewfinder | Photos or generated images become an explorable scene, with camera paths and video renders |
| Chisel | Controllable scene building and grayboxing |
| Splats to Mesh | Splats become meshes for games and interactive environments |
| Relight | Light and manipulate splats |
| Developer API | Apps and existing tools, including Blender |
TokenPost says Frameboy, introduced November 6, let people explore prepared scenes, and that creating a world still required test access before Viewfinder opened. The Atlas page does not publish a checkpoint. Weights are not part of this release.
The dollar figures are Radiance Fields', not a price table on the Atlas page. Rubloff describes the posedImages2Splats task: a refined run takes 2 to 512 ordered frames for 5,000 credits ($5), a draft takes 2 to 32 frames for 500 credits ($0.50), and failed runs are free. Runs usually take 15 to 25 minutes. In the example he cites, eight frames of a potter's studio became 2,000,000 splats in 18 minutes. Credits convert at 1,000 per dollar and do not expire.
World Labs has not published final rate limits. Radiance Fields says the rate card lists task quotas and concurrent caps as to be announced, with higher throughput by arrangement. For viewing, Rubloff points to World Labs' Spark renderer (SPZ v4 as of version 2.4.0) or to Blender. He writes that Blender 5.3 shipped native Gaussian splat import on November 10, so .spz and .ply files open without an add-on, and that an optional Atlas Blender extension can generate and edit inside Blender.
The Atlas page names three jobs: film and VFX (build a set, move the camera, render the shots), architecture and design (shape a space from photos or a graybox and take a mesh into your tools), and robotics (spatial environments from real or generated scenes). A game team blocking a level, a previs artist, or an archviz mockup is the fit. A refined run at $5 is a test, not a render farm.
It is not an image model, and the weights are not published. For a still, start with MiniMax H3-Image, Seedream 5.5, and the image generation guides. NVIDIA Cosmos 3 is the world-model release that published files: four 16B open-weight checkpoints for driving simulation and robot video. Video tools are under AI video. Agent tooling inside the Unreal editor is a separate change: Unreal Engine 5.9 Preview.
"World Labs’ Atlas is available for all now!" — Radiance Fields ↗
"Both let you expand a 3D world one view at a time." — Hang Chu ↗. He says his team shipped JST-2 on October 19. That is a competitor talking.
"says “We’re opening up access to Atlas to everyone today” > brits can’t use it" — ashley (@rabcyr_alt) ↗. The Atlas page and the public docs we checked do not state a UK block. This is one user's report.
"Its docs warn that gaps can produce invented furniture. For imaginary worlds, that may be fine. For real-space decisions, check what matters against reality." — Nubian Code ↗. We did not find that warning on the public Atlas page. It is his reading of the docs.
"This is the closest thing to a holodeck we've got." — Awesomeshwar ↗
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Spend $0.50 on a draft if you already work from photos or a graybox. A failed run is free. A refined run is $5 and about 15 to 25 minutes. That is a fair previs or archviz test. It is the wrong bet if you need a written rate limit first. The cap is still "to be announced."
Do not plan an offline install. Atlas is apps, an API, and Blender. If you need a checkpoint, Cosmos 3 shipped files for driving rigs and robot arms, not a walkable set. If you need a still, use H3-Image or Seedream 5.5.
Treat a reconstructed room as a picture, not a measurement. Nubian Code says gaps can invent furniture. We did not confirm that sentence on the public Atlas page. For a real space, check the detail that matters against the room. Awesomeshwar's holodeck line is the mood. The product is camera paths, splats, and a mesh.
Do not put a UK block in a budget. Ashley says people in Britain cannot use it. The Atlas page does not say that. Try the sign-in. A failure there is a support ticket, not a published restriction.